Early Access Release Candidate 1717

Skip to main content
< All Topics
Print

Early Access Release Candidate 1717

A lot has happened since the Professional Ship Simulator Demo! As we prepare to set sail into Early Access, we’ve focused on expanding the playable experience, improving the existing fleet, polishing Career Mode and making our world feel more complete.

🧑‍✈️ Career Mode

  • Career progression is now playable up to Level 2, with additional trainings, license checks and progression.
  • Major improvements to Career missions and the overall progression flow.
  • Improved the first-time Career experience and Harbor Office introduction.
  • Purchase residential buildings at other harbors to unlock them as additional travel destinations.
  • Extensive improvements to Career saving, loading and general stability.

🚢 Ships & Bridges

  • Many of the currently available vessels received updated and improved bridge interiors.
  • Numerous improvements to bridge equipment, instruments, materials and interactive elements.
  • Improved ship handling, docking, mooring and tugboat interactions.
  • Many visual and audio improvements across the fleet, including glass, smoke, effects and ship sounds.
  • ⚠️ The Medium Trawler and Container Feeder are not yet available in Early Access. Both vessels still have to complete their sea trials before joining the fleet.

🗺️ Navigation & Sea Charts

  • New higher-resolution nautical chart for the Rügen sea area.
  • Improved map and waypoint controls.
  • Numerous improvements to Radar, Sonar, Compass and Autopilot systems.
  • Improved navigation and waypoint interaction throughout the game.

🎓 Tutorials & Missions

  • Major polishing of Ship Handling and Tugboat training.
  • Smoother tutorials with improved triggers, instructions and objective detection.
  • New off-screen indicators help you locate important equipment and objectives.
  • Improvements to Cargo, Rescue, Tourist and Crew Transport missions.
  • Numerous fixes to mission progression and persistence.

🌍 A More Alive World

  • Extensive visual improvements across Rügen and the Strait of Dover.
  • Many harbors received additional scenery, details and infrastructure.
  • More road traffic and improved AI ship routes bring additional life to the ports.
  • Improved piers, bollards, harbor areas and navigation infrastructure.
  • Fast Travel can lead to unexpected situations, including rescue events or bad weather.

🌐 Localization & UI

  • Major localization pass across menus, tutorials, controls and ship systems.
  • Improved localization of signal flags, ship lights, keybindings and bridge/UI elements.
  • Numerous improvements to the HUD, loading screens, Radio Menu and general usability.
  • Many community-reported translation and formatting issues have been corrected.

⚙️ Hundreds of Improvements

Beyond these highlights, hundreds of fixes and improvements have gone into ship handling, physics, missions, Career Mode, controls, audio, visuals, performance and stability since the Demo.

❤️ A huge thank you to all our Beta testers for your continuous support, detailed feedback and countless reports along the way. Your help has played an important part in getting Professional Ship Simulator ready for Early Access!

Welcome aboard — and see you at sea!

Table of Contents