PSS Beta Update Revision 1667

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PSS Beta Update Revision 1667

Another update is online! 🎉 Thanks again to everyone testing Professional Ship Simulator and helping us polish the game for Early Access. ❤️⚓

🗺️ Fast Travel

  • 🚀 Further improved the new Fast Travel system and its map loading behavior.
  • 🏁 Fast Travel now correctly continues to the final destination if an offered mission is declined.
  • 🌩️ Random rescue situations and bad weather events can now occur during Fast Travel, making longer journeys less predictable.
  • 🖼️ Added a new background screen when dropping out of Fast Travel for a smoother transition.
  • ⚓ Fixed missing spawn harbor handling when travelling under certain conditions.

🌊 Water & Visuals

  • 🌊 Continued development and testing of our water and foam systems.
  • ↩️ Reverted the latest experimental water foam changes after testing.
  • 📷 The bow wave is now automatically hidden when the camera moves below the water surface.
  • 🗺️ Added a dark background behind the map, preventing world elements from showing while map tiles are still loading.

🎮 Missions & Gameplay

  • 🚐 Crew Transport Missions are now available from up to 3 km away from the office.
  • 🛟 Replaced the small boat used in Rescue Missions.
  • 🚤 Replaced the small pleasure boat with a larger model.
  • 📡 Radio transmissions without a valid location now fall back to a 75% signal strength.
  • 💾 Added additional mission save/load logging to help diagnose remaining persistence issues.

👥 Tourists & Interaction

  • 🧳 Fixed issues with tourists not returning to their correct positions after loading a savegame.
  • 🔄 Improved tourist repositioning after loading to avoid incorrect attachments.
  • 🖱️ Improved cleanup of interaction buttons when objects are destroyed or move out of interaction range.
  • 🏠 Improved interaction cleanup when travelling to living houses to prevent old interaction buttons from remaining on screen.

🚢 Ships

  • 🪟 Updated and darkened glass materials on the Small Trawler.
  • ⚓ Reactivated automatic pier position adjustments.

🌍 World Improvements

  • 🇩🇪 Continued decoration work in Greifswald and Lauterbach.
  • 🌿 Improved foliage around Glowe, Breege, Wiek, Wittow Ferry, Kloster, Vitte, Neuendorf, Schaprode and Barhöft.
  • ⚡ Optimized numerous harbor assets using the Small Items Grid.
  • 🪴 Added and adjusted planters at several harbors.
  • 🪜 Added stairs in Schaprode and Barhöft.

🙏 Thanks for all your continued testing and detailed feedback! Fast Travel, mission persistence and world optimization are currently receiving a lot of attention, so please keep reporting anything unusual you encounter. ❤️⚓

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