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PSS Beta Update Revision 1667
Another update is online! 🎉 Thanks again to everyone testing Professional Ship Simulator and helping us polish the game for Early Access. ❤️⚓
🗺️ Fast Travel
- 🚀 Further improved the new Fast Travel system and its map loading behavior.
- 🏁 Fast Travel now correctly continues to the final destination if an offered mission is declined.
- 🌩️ Random rescue situations and bad weather events can now occur during Fast Travel, making longer journeys less predictable.
- 🖼️ Added a new background screen when dropping out of Fast Travel for a smoother transition.
- ⚓ Fixed missing spawn harbor handling when travelling under certain conditions.
🌊 Water & Visuals
- 🌊 Continued development and testing of our water and foam systems.
- ↩️ Reverted the latest experimental water foam changes after testing.
- 📷 The bow wave is now automatically hidden when the camera moves below the water surface.
- 🗺️ Added a dark background behind the map, preventing world elements from showing while map tiles are still loading.
🎮 Missions & Gameplay
- 🚐 Crew Transport Missions are now available from up to 3 km away from the office.
- 🛟 Replaced the small boat used in Rescue Missions.
- 🚤 Replaced the small pleasure boat with a larger model.
- 📡 Radio transmissions without a valid location now fall back to a 75% signal strength.
- 💾 Added additional mission save/load logging to help diagnose remaining persistence issues.
👥 Tourists & Interaction
- 🧳 Fixed issues with tourists not returning to their correct positions after loading a savegame.
- 🔄 Improved tourist repositioning after loading to avoid incorrect attachments.
- 🖱️ Improved cleanup of interaction buttons when objects are destroyed or move out of interaction range.
- 🏠 Improved interaction cleanup when travelling to living houses to prevent old interaction buttons from remaining on screen.
🚢 Ships
- 🪟 Updated and darkened glass materials on the Small Trawler.
- ⚓ Reactivated automatic pier position adjustments.
🌍 World Improvements
- 🇩🇪 Continued decoration work in Greifswald and Lauterbach.
- 🌿 Improved foliage around Glowe, Breege, Wiek, Wittow Ferry, Kloster, Vitte, Neuendorf, Schaprode and Barhöft.
- ⚡ Optimized numerous harbor assets using the Small Items Grid.
- 🪴 Added and adjusted planters at several harbors.
- 🪜 Added stairs in Schaprode and Barhöft.
🙏 Thanks for all your continued testing and detailed feedback! Fast Travel, mission persistence and world optimization are currently receiving a lot of attention, so please keep reporting anything unusual you encounter. ❤️⚓
